Xcom 2 space marine mod

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A more comprehensive looting system is implemented, and XCOM will now need to scavenge for resources in the field. And since XCOM is less a government organization and more of a rebel faction this time around, they're really pumping up the cosmetic options, so the player can make their veterans look more unique.

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While they're obviously touting the streamlined combat system from the first game, they're also now talking about added stealth features, such as using cover to conceal yourself from foes, looting fallen friends or foes, hacking, and melee combat. In the new game XCOM operates out of a mobile aerial base, which they need to protect from Alien detection. Apparently this is a sequel to the original game, but the assumption is that XCOM lost the war against the Sectoids in the first game (and they lost HARD) - and twenty years later, the world is essentially run by aliens and human puppets. They're taking an interesting approach this time, with XCOM taking on the role of an underground movement that opposes the Alien-dominated government in a cyberpunk-inspired futuristic setting. EDIT - XCOM was pushed back to February 2016! D:Īpparently Firaxis and IGN just started releasing details pretty heavily about XCOM 2, which is due out this November.